Preservation
Hardware doesn't last forever. Neither does institutional memory. A community-driven effort races to document and emulate consoles before the last units fail and the last collectors forget.
Media
Resources for journalists, content creators, and anyone covering the Nethercore Archive
The Nethercore Archive preserves a family of obscure game consoles through accurate emulation, open source tools, and a growing library of homebrew games.
The Nethercore Archive is a preservation project for a family of game consoles that never achieved mainstream success. The project provides accurate emulators, development tools, and documentation for three confirmed consoles (ZX, Chroma, z) with more being recovered. Developers can create new games using Rust and WebAssembly, with built-in rollback netcode for online multiplayer. The emulators and tools are open source. For journalists: Nethercore is a creative fiction â a fictional hardware lineage â but the constraints, tools, and games are real.
Hardware doesn't last forever. Neither does institutional memory. A community-driven effort races to document and emulate consoles before the last units fail and the last collectors forget.
What happens when you give old hardware new tricks? Rollback netcode for online play. Cross-platform support. Features the original engineers never imagined, running on accurate emulation.
Games compile to WebAssembly. Write in Rust, C, Zig â whatever targets WASM. The libraries stopped growing when Nethercore closed. Now they're growing again.
Logo files, console mockups, and screenshots for media use. All assets may be used for coverage of the Nethercore Archive.