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Press Kit

Resources for journalists, content creators, and anyone covering the Nethercore Archive

Quick Facts

Project Nethercore Archive
Type Fictional game consoles (creative platform)
Consoles 3 confirmed + others in recovery
Platforms Windows, macOS, Linux
Price Free & Open Source
License MIT

About the Project

One Sentence

The Nethercore Archive is an open source creative platform — fictional game consoles with real constraints, presented as hardware preservation. Make games for consoles that never existed.

One Paragraph

Nethercore is fictional — a creative platform dressed as hardware preservation, like UFO 50's fictional console generations. The "Nethercore Archive" presents imaginary game consoles with real constraints: fixed resolutions, curated palettes, documented architectures. Developers make games for these consoles using real tools (Rust, WebAssembly). The platform includes rollback netcode for online multiplayer, open source emulators, and a growing library of games. The preservation framing is part of the experience — discovering "forgotten hardware" that was designed to feel authentic. The games are real. The constraints are real. The company never was.

Story Angles

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Preservation

Hardware doesn't last forever. Neither does institutional memory. A community-driven effort races to document and emulate consoles before the last units fail and the last collectors forget.

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Modern Retro

What happens when you give old hardware new tricks? Rollback netcode for online play. Cross-platform support. Features the original engineers never imagined, running on accurate emulation.

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Open Development

Games compile to WebAssembly. Write in Rust, C, Zig — whatever targets WASM. The libraries stopped growing when Nethercore closed. Now they're growing again.

Brand Assets

Logo files, console mockups, and screenshots for media use. All assets may be used for coverage of the Nethercore Archive.

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Logo Pack Coming soon
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Console Mockups Coming soon
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Screenshots Coming soon

Contact

For press inquiries, interviews, or additional information:

Contact via GitHub Discussions